
Mecinia Lua
Galactic Express Intrepid Crossing
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Posted - 2011.03.26 05:29:00 -
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Originally by: CCP Greyscale Hey everyone,
It'd be pretty difficult not to notice the fairly strong negative reaction this blog's getting so far, and any time this sort of reaction occurs it's pretty common policy for us to take a pause and do another evaluation pass on the design, taking into account the arguments raised by players. Obviously we're in the middle of fanfest right now so everything takes a little longer than usual, but I'm going to talk to some people tomorrow, get some other perspectives, and figure out whether or not we're still happy with both the direction and the details here.
We are starting to take another serious look at a range of nullsec issues right now, with an eye to fixing structural issues with the current design. Be aware that fixing the problems we're facing is very likely going to involve disrupting the current status quo, and in at least some cases I'm expecting us to push through changes we're confident in despite (expected) negative feedback. We have to consider the long-term big picture, and that priority may sometimes conflict with the immediate interests of some elements of the playerbase. That said, this may or may not be one of those occasions - watch this space.
Have a nice weekend everybody, and I'll try and get back to you with more info next week -Greyscale
Of course its not being well received, its not a constructive change to the game and cannot achieve the goals you state. Be careful of doing stuff because you think it will lead to a better future, didn't work to well for SOE and SWG....
Newer alliances will not gain an easier foothold in 0.0, you don't seem to understand 0.0 politics. The change you propose means that the big alliances will need more space to service the same amount of pilots. This means absolutely no opening of space to new alliances. New alliances who do not have the ability to build or purchase supercapitals and replace them on a regular basis cannot gain a foothold in 0.0 without the permission of a larger alliance that has them. Believing they can is just foolishness.
More time spent making the same amount of money they make now means less time to conduct combat operations against other players, which means less conflicts not more. Whether they have to work in 0.0 under your lower bands or choose to go back to empire to run missions to make the money it means less time in the field to fight opponents. While those with tremendous moon resources offer replacements for ships, those without such options each pilot is responsible for his own ship and being able to field it. Lowering his earning potential means more time in pve and less time in pvp. (This goes with your mission changes to, keep agent quality.....stop dumbing down the game that's what killed SWG for SOE).
Your proposed changes makes some Regions worthless....Providence for example. 95% of providence would be in band 1. It is not a strategic chokepoint like Geminate so one has to wonder how it would make it, perhaps Aralis will return and retake it for CVA.
To achieve your goals you need to make it more enticing to come out to 0.0. You need higher population, only with more people will you get more conflicts. To entice more folks you need to create a system whereby a 0.0 system can support as many people as the best mission running systems in Empire. Everything you propose in this blog goes counter to that and thus will fail to achieve your objectives.
I don't dislike the fact of tying anoms to true sec I just dislike how your doing it, even the worst 0.0 system when upgraded should be able to have at least 1 haven/sanctum/horde. I'd leave what exists now as the baseline for band 1, and then increase from there by band as you planned. This ensures all 0.0 space is better space than Empire and keeps folks interested. Next triple or quadruple the amount of anoms given per level upgrade. Double static belts. As systems can accommodate more people you will in time see shrinkage of empires.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
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